The part is discontinued: what to do when there is no spare
The maker says there is no spare and the machine still works. The five routes left, in order, and when printing the part is the answer.
6 min read
What we have learned printing parts for people in Barcelona: which material to pick, how to design so it does not break, and where the price comes from. No filler.
The maker says there is no spare and the machine still works. The five routes left, in order, and when printing the part is the answer.
6 min read
Clips, trim, vents, knobs and guides nobody makes any more, reproduced in 3D. Which material survives inside a car, and what we will not touch.
6 min read
Knobs, drawers, door catches, blades and shelf brackets for washers, dishwashers and fridges: what can be printed, in what material, and what cannot.
5 min read
When the maker no longer exists or the machine is thirty years old: which parts get reproduced, how to document them, and why printed stock pays.
5 min read
The household parts that break and cannot be found: shower rollers, blind stops, wardrobe fittings, feet and drawer runners.
4 min read
How to iterate RC car and boat chassis, bumpers, mounts and bodies without overspending, and why the stiffest part is not the toughest.
6 min read
Which drone parts can be printed and which cannot, how to save weight without losing strength, and why sun heat is the real enemy.
6 min read
The missing piece from an old toy, a train, a model or a discontinued kit, reproduced in 3D. Including what to know about child safety.
5 min read
How a printed sign gets made: maximum size per letter, materials for indoors or out, finish, backlighting and how it goes on the wall.
5 min read
Which scale to choose, what detail survives each one, how to split a large building, and how to prepare a Revit or SketchUp model for printing.
5 min read
The most profitable use of a printer in a workshop: drill jigs, go/no-go gauges, soft jaws and fixtures that save hours.
5 min read
The full sum of owning a printer — machine, material, failures and your time — against ordering, and the parts-per-year figure where the answer flips.
6 min read
The five things that make two workshops price the same file very differently, and how to compare quotes without comparing apples to oranges.
5 min read
Which part of the price falls with quantity and which does not, where tooling starts to win, and how to order a run without surprises.
5 min read
We break down the price of a real part: material, machine time, set-up and margin. With concrete figures from our Barcelona workshop.
5 min read
Concrete ways to bring down the price of a 3D print: infill, layer height, orientation, hollowing and quantity. With what each one actually saves.
4 min read
When printing wins and when machining does, by quantity, material, tolerance and geometry. Without overselling either.
4 min read
The highest-temperature filament we print, with its two genuine drawbacks. When to ask for it, and when PETG is enough.
4 min read
Stiffness, matte finish and stability versus the belief that carbon makes a part unbreakable. Which parts it suits, and which it makes worse.
4 min read
The honest answer on printed parts and food: where the real risk is, what does not fix it, and which alternatives actually work.
5 min read
Biodegradable PLA, support waste, electricity use and what really happens when a printed part is recycled. Without the greenwashing.
4 min read
What TPU is, what it is genuinely for, how it differs from a rigid plastic, and what to expect from a printed flexible part.
4 min read
The most common decision in 3D printing, settled with practical criteria: heat, sun, impact, detail and price. With a simple rule at the end.
4 min read
Sun, rain and cold versus printed plastic. Which materials last outside, which do not, and how to make a part live longer.
3 min read
Real deformation temperatures for PLA, PETG, ABS and resin, with examples of where each fails. For car, kitchen and electronics parts.
3 min read
The two technologies compared on detail, strength, size and price. With the clear cases where only one of them will do.
4 min read
How to design a catch that survives being opened and closed many times, which material to pick, and why nine out of ten printed clips break on the third try.
5 min read
Clearances, materials and orientation for printed mechanisms, and why printing an assembly already assembled works better than it sounds.
5 min read
What angle holds without support, how far a bridge can span without drooping, and how to read a part before printing it.
5 min read
Chamfers, teardrop holes, Y-ribs and the sacrificial layer: how to remove every support from a part without touching what it does.
5 min read
A 5 mm hole comes out at 4.7. The cause, the numbers to compensate, and when it is better to drill afterwards.
4 min read
Where to cut, which joint to use, how much clearance to leave and what to bond with, so the seam neither shows nor becomes the weak point.
5 min read
Minimum height, stroke width, which typefaces survive a 0.4 mm nozzle, and why recessed text usually comes out better.
4 min read
Warping is shrinkage, not bad luck. Which materials suffer, which shapes cause it, and the design changes that eliminate it.
4 min read
A mould makes a thousand identical parts; a printer makes a thousand different ones for the same cost. How to design the part to exploit that.
4 min read
What infill actually does, why raising it adds almost no strength past 30 %, and which percentage to ask for by type of part.
4 min read
What changes between 0.12 and 0.28 mm, why a fine layer doubles the price, and on which parts the difference genuinely shows.
4 min read
How to pick a wall thickness so the part neither snaps nor turns translucent. The nozzle-multiple rule.
3 min read
How much clearance to leave between printed parts for a press fit, a slide or a rotation. With concrete values, and why holes come out small.
4 min read
A printed part is up to five times weaker along the stacking direction. How to design and orient so the load does not peel the layers apart.
3 min read
The 45-degree rule, why supports cost money and spoil the surface, and design tricks to avoid needing them.
3 min read
Mistakes that turn up again and again in the files we receive, and how to fix them before sending a part to print.
4 min read
Wall thicknesses, board standoffs, connector clearances and ventilation. The concrete numbers so the box closes and the board sits still.
6 min read
How to size the hole for an M3 brass insert, how to fit it with a soldering iron, and why tapping plastic directly does not last.
4 min read
Model libraries, custom modelling, scanning and drawing it yourself. What each route costs, how long it takes, and which suits your part.
5 min read
What to measure, with what, and which photos to send so a printed spare fits first time. With the measuring mistakes that ruin most parts.
5 min read
What can and cannot legally be printed: downloaded models, appliance spares, other people’s logos and licensed figures. Explained plainly.
5 min read
What each format stores, which one loses information, which avoids the classic scale mistake, and which to send if you want the part fixable.
4 min read
Why a JPG is not enough, what a vector file is, and how a flat logo becomes an object with volume that can be printed.
4 min read
What each finish does, how much it changes the part, which materials it works on, and when the raw finish is already enough.
5 min read
How ordering as a company works: VAT invoice, confidentiality, real lead times, repeat orders, and who answers when something goes wrong.
4 min read
Resolution, units, watertight meshes and which format to pick. Concrete settings for Fusion 360, SolidWorks, Blender and FreeCAD.
4 min read
What the real lead time is made of: waiting for material, production and shipping. And what you can do to get it sooner.
3 min read
What to do when you need a part that does not exist, with or without a 3D file. The three routes, what each costs, and which to pick.
5 min read
What a nearby workshop genuinely buys you, what makes no difference, and the six questions that separate a real service from a printer in a living room.
5 min read
How to get a printed part if you are in the Baix Llobregat, the Vallès, the Maresme or the Barcelonès: lead times, cost, and when collecting is worth it.
5 min read
Which parts genuinely fit into a one-day turnaround, what makes it impossible, and how to order in a hurry without paying double or getting it wrong.
5 min read
How to print your final-project prototype without overspending or missing the hand-in, with the mistakes we see every term.
5 min read
How to order printed parts from outside Barcelona without losing days: real lead times by province, shipping cost, and what to settle before ordering.
4 min read
An honest comparison between printing it yourself in a public or paid space and ordering from a workshop, with the clear case for each.
5 min read
What you need to order a printed part in Barcelona, what it costs, how long it takes, and what to do if you have no 3D file.
3 min read
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